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Free game · 3 to 12 players

Classic Imposter: rules and how to play

Everyone is shown the same secret word except one player, the imposter. Go round giving one-word clues, then vote on who was bluffing.

What is Classic Imposter?

Classic Imposter is the imposter word game most people start with. Each round, every player secretly sees the same word. One player sees “Imposter” instead and has no idea what the word is.

Players take turns saying one word connected to the secret word. The imposter listens, works out what everyone is hinting at and says something that fits. Then the group talks it over and votes. If the vote lands on the imposter, the group wins. If it lands on anyone else, the imposter gets away with it.

How to play

  1. Everyone gets the secret word. One player gets “Imposter”.
  2. Go round giving one-word clues. Not too obvious.
  3. Vote for who you think the imposter is. Catch them and the group wins.

Ways to change the game

Tips

Example words

See the full list of imposter game words →

More games in Fib Club

Questions people ask

How many players do you need for Classic Imposter?

Three is the minimum and it works up to twelve. Four to eight is the sweet spot: enough clues to hide behind, few enough that everyone gets a say.

Can you play the imposter game with one phone?

Yes. In Fib Club you pass one phone around the group. Each player drags their card up to see the word in private, then passes it on. No accounts or internet are needed.

What happens if the imposter guesses the word?

With Last Chance Guess switched on, a caught imposter gets one typed guess at the secret word. A correct guess steals the win. Small spelling slips are allowed.

What makes a good word for the imposter game?

Something everybody at the table knows, with plenty of things to say about it. Everyday objects, foods, places and famous people all work well. Very obscure words make the round a guessing game instead of a bluffing game.